Update 10MAR24 - added a top and bottom where the 6 is the pass thru number.
I had the intention of constructing a box, and while searching for ideas, I came across a game. However, I was dissatisfied with the fact that the lid and the box were not securely attached. Since I have children and wanted to ensure all the pieces stayed inside the box, I decided to explore different hinges from other boxes. Eventually, I found a suitable latch that met my requirements. This version of the game is the fourth iteration, incorporating suggestions and feedback from my kids and friends who had played the previous versions.
Here are the improvements I made based on their input:
I utilized ONSHAPE to create the models, and I have included the link to the model for those who wish to make any modifications. The game was printed using three different colors, and the recipient of the game had the freedom to choose colors for the individual components (bottom, top, latch and pins) from those three options. The game went through a total of four iterations to reach its current state.
I print out 60 pegs because it is the LCD (a math term) for 2 to 6 players.
I printed in Mult-color so the Name and numbers will stand out. The name plates are super glued onto the box.
WHY ALWAYS ME?
GOAL: Get rid of all your pegs.
SET UP: The pegs are distributed equally among all players. The fields of the board are occupied according to the number of the dice.
GAME PLAY: On your turn, roll the dice to determine the field. If there is an open hole in the field, place one peg in an open hole. If a field is fully occupied, the player must take ALL the pegs in that field and then the turn moves to the next player. One field, the peg will “DROP” into the box via a through hole.
OPTIONAL: If you roll the “DROP” field number, you get to roll again.
Soon you will know why the game is called
"WHY ALWAYS ME?"
The author remixed this model.
Here are the improvements I made based on other peoples' input: