Tabletop RPG counter/"clock" (for BitD, PbtA, Lancer)

A compact design for an adjustable physical display. Reveals numbers by sliding the rotor. Usable as a counter or clock.
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updated June 3, 2023

Description

PDF

This is an object to represent, in the physical world, a game abstraction know as “clocks”. Basically round counters with 4,6,8,10 or 12 segments that you usually fill in on paper.

I like having props in my games, and having gadgets so I made this.

This clock has the segments on the main body, on a spiral, and a sliding rotor comes out from under the main body to hide the segments. It is used by turning the knob on the bottom.

PRINTING

  • You should print one of each STL file for each clock you make.
  • In the attached images is the recommended print orientation.
  • You can also cut the rotor in half to cut down on the support, but I dislike having to assemble it.
  • While you can print the main body without support if your printed is good at bridging, I had little success with it.
  • The knob and the bolt do not require support.
  • If you do not feel confident in the coupling pin on the knob's ability to resist, you can reinforce it with some super-glue, or even break it and reglue it for additional strength.
  • Optionally, you can use the attached pdf to print the segments instead of drawing them yourself.
  • After printing, make sure to clean up the eventual stringing and supports. I recommend filing the inner and outer ring of the rotor for best sliding.

ASSEMBLY

  • Start by drawing or printing the clock face, then cutting the circles, cutting the line between the last and first segment, even taking away some paper from the last segment. Glue the clock face on the main body.
  • slide the rotor into the main body. It is a bit tricky, you have to first get it in at an angle under the small protrusion and then push it in (a bit like putting a shoe on). Spin the rotor to make sure it goes all the way around and hides the face as expected.
  • Position the knob under the main body, making sure the knob's pin goes in the rotor's side hole.
  • Finaly, gently but firmly press the bolt, making sure it is correctly aligned: the bolt's bumps should be in line with the knob's “T”-shaped hole.
  • Assembly finished!

This model will most likely recieve further improvements in the future, but it is usable already.

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Model origin

The author marked this model as their own original creation.

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