Penduelum - The Magnetic Board Game (BOARD 2.0!)

The game for attractive swingers (and some repulsive ones).
15h 19m
4× print file
0.30 mm
0.40 mm
292.00 g
In the contest Models with Magnets
758
454
2
16 k
updated May 11, 2023

Description

PDF

SAY HELLO TO BOARD 2.0!!!

 

I'm very excited to introduce the Penduelum Board 2.0 as a thank you to all you kind folks for liking the model so much:

PENDUELUM II: PENDUALUM! (super creative, hope it won't get confusing)

Now modular, works with all original parts (except the original board, obviously)

  • Print whatever pieces you want, fill out the board however you want. Change between matches, or extract pieces each round so there's less and less in the way as the match goes on… no more being tied to one board layout :)
  • Create your own pieces and rules. Use the included blank piece to add your own design on top, create your own rules for your new piece, and play however you want.

It's called Pendualum because it reflects the duality of existence… maybe there's a piece in that hole, maybe there isn't. You can only find out when the pendulum stops. Also, it's the second one.

(All board 2.0 files labeled NEW_PENDUALUM, ALSO AS ZIPPED FOLDER.)

 

This is the last big update I have planned, but I'm always open to hear your ideas on how to improve the game.

 

Thanks!

 

 

Penduelum 

A 2-player drinking game that's easy to play but hard to master. Come in like a wrecking ball and demolish your opponent's pieces - but watch out, it's not just a straight shot - there are power-ups and obstacles on the field. A game of strategy, precision, and hand-eye coordination, ages 2-400.

 
What you'll need:
  • String
  • Magnets
    • Hard mode: (37+4 optional) 3mm H x 6mm Dia.
    • Easy mode: (16) 3mm H x 6mm Dia.
  • All other parts are 3D printed :)
Rules:
  1. In Penduelum, 2 players, each with 7 pieces, sit across from each other and swing a magnetic pendulum to try and take out their opponent's pieces. Players take turns taking shots until one player is eliminated.
  2. A shot consists of a swing from beyond the board on the players side. A shot is concluded when the pendulum's motion ceases.
  3. To eliminate an opponent's piece, the pendulum must settle within the piece's magnetic field and remain there, or dislodge the piece out of its slot. Once a piece is eliminated, set it in front of you, off the board (it can be revived with the healing power-up).
  4. The board has several symbols with different effects:
    1. + (healing) : Landing on the plus symbol returns a piece to your front line, or protects your next piece from elimination if all your pieces are still on the board.
    2. ⊕ (extra ammo): Landing on the plus in a circle grants an extra 2 shots, 1 of which must be taken with a reserve wrecking ball
    3. △ (landmine): Landing on a triangle means you've stepped on a land mine (or Lego if you wanna keep it PG) - lose your next turn while it's disarmed.
    4. >> (jump pad) : Landing on the double chevron is not possible, it is a repulsor. Use it for trick-shots, but make sure it doesn't knock you into a mine.
Bonus Features:
  1. Easy and hard modes:
    1. Easy: no magnets on the field (no powerups or mines), only magnets for the pieces.
    2. Hard: Some or all magnets on the field.
    3. You can use a hex key to push the magnets out from the bottom to remove them.
  2. Adjustable difficulty (both players):
    1. The arm has 5 vertical positions to increase or decrease the distance between the pendulum and board magnets, making the pushing and pulling forces weaker.
  3. Adjustable handicap:
    1. The arm has 5 horizontal positions, moving it towards a player will decrease the distance from the pendulum to their pieces, and increase the distance to the opponents. 
Assembly:
  1. Take a piece of string (at least 250mm) and feed it through the hole in the top of the pendulum top piece. Either tie a knot near the end of the string on the wide side of the pendulum, or let the magnet pinch it in place (see step 2).
  2. Place a magnet into the top and bottom parts of the pendulum so the two halves snap together. You should now have a pendulum on a string, congratulations! 
  3. Now the fun part… pressing magnets into the board and archway. It is IMPORTANT they are oriented correctly:
    1. All slots except the Jump Pad are to attract the pendulum.
    2. The Jump Pad slots are to repel the pendulum.
  4. Once all the magnets are in place, it's time to put everything together. Take the arm so it is standing vertically and clip the U channels around the sides of the board (note the linear slots on the sides of the board and on the arm, align the slots on the arm so they are centered on the slots on the board. The other positions in the array allow you to increase difficulty (raise arm vertically, this reduces the sweet spot of attraction between the pendulum and all the pieces) or to give one player a handicap (shift arm towards player who needs a handicap, this will increase the sweet spot on that players side, and reduce it on the others). 
  5. Once the arm is installed, take the pendulum on a string and feed the string through the hole at the top center of the arm. Adjust the length of the string so the pendulum is not touching the board, but is close enough to be attracted and fixed in place by each of the magnets in the board. For Hard Mode, repeat steps 1 and 2 for 2 other pendulums, secure each to the remaining holes on top of the arm, and secure them to each side of the arm.
  6. You're ready to play!

 

Printing:

Everything should be printable without any supports or special instructions, the 3mf file has all pieces oriented correctly.

 

Thanks for trying my game!

 

…I guess you don't really have to be drinking to play Penduelum… mind… blown…

 

PREVIOUS UPDATES:

 

UPDATE 2

2.2: Not a new update for the print files or design, but something to make (from stuff you most likely have on hand, like a filament box), to help the game look like it was made by someone who knows what they are doing: A GAME BOX! 

Please see the folder under other labeled ‘BoxAssembly’ for step by step photos and instructions of how to turn a regular filament box into a spiffy game board box for Penduelum in just 5 minutes (at least that's how much time I had, and it shows). 

 

 

2.1: New modular arch for printing on Prusa Mini! (see photos and STLs, STLs are currently untested)

TLDR: New hat (untested, not just a decoration, but optional), new wrecking ball top (better balanced). New STL and 3mf files labeled as ‘NEW’, adapter for wrecking ball top V1 for better balance.

 

Now for the long version… 

First, apologies for the constant updates. I will always try to make adapters for existing parts, or new parts that fit with existing parts, so no one feels like they are printing something that might be outdated soon. Can't guarantee it'll always work out that way, but that is the intent.

As for the update, both of the To-Do items from update one (moved to bottom) are now available (though untested, printer down)

The Hat (print 1 of each Hat half, and 3 of each Monde half): Shamelessly inspired by the Lead Screw Cleaner by Jal Shah (https://www.printables.com/model/451857-lead-screw-cleaner), what a brilliant design btw! Well I thought “They mag-clamped a thread around a screw, that's super creative… what if I mag-clamp a thread around a screw, but then mag-clamp that screw around another thread?” and then my next thought was "Yo I heard you like arches, so I put arches on your arches" and that's how the Hat was born… I don't mean to let memes dictate my design, it just seems to work out that way… You won't need help figuring out how the Hat works, because you're reading the long version which means you're smart, but if the Hat is just too tricky, post a comment and I'll explain, and then we'll both delete our comments so no one has to know.

The Wrecking Ball: Added a V2 with better balancing, and an adapter for V1, a basic cork that shifts the string's pivot point to the top of the ball, again for better balancing. Wrecking ball bottom works with top V2.

Also added: Board sliced in half STL, fits diagonally on Prusa mini (per request)

Next To-Do:

I realize my initial ‘adjustment matrix’ for the handicap and difficulty was overly ambitious, and doesn't really work. Hopefully the Hat is a good substitute for a manual adjustment to change difficulty, and as for handicap, I found that leaning the arch slightly towards one player accomplishes the same thing as sliding it towards them, so the plan is to make several inserts to stabilize the arm in a vertical position, and at a slight angle, which is how handicap will be handles. This way, the original board and handle will still work, and the added parts will be minimal. If anyone has any better ideas for a fix, please share :)

If you're still here, thanks for getting through that! Sorry for rambling, it's late…

END UPDATE 2

UPDATE 1

Thanks to everyone who showed love for the game! Everything has now been printed and tested (see new photos above and a YT short on my channel, sorry I can't embed it here). The game works and is kinda fun - which is a huge relief for me - but there are a few things that could use improvement. My to-do list is as follows, but feel free to point out any other improvements to the design, and I'll do what I can.

TO-DO:

Pendulum: improve the design so the point at which the string pivots is at the top of the pendulum, instead of in the middle (less wobble). DONE!

Arm: create a clamp so the strings don't have to be tied to the arm, and can be adjusted more easily. DONE!

END UPDATE 1

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Models with Magnets
615 entries | April 21 – April 30, 2023

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