I'm very excited to introduce the Penduelum Board 2.0 as a thank you to all you kind folks for liking the model so much:
Now modular, works with all original parts (except the original board, obviously)
It's called Pendualum because it reflects the duality of existence… maybe there's a piece in that hole, maybe there isn't. You can only find out when the pendulum stops. Also, it's the second one.
(All board 2.0 files labeled NEW_PENDUALUM, ALSO AS ZIPPED FOLDER.)
This is the last big update I have planned, but I'm always open to hear your ideas on how to improve the game.
Thanks!
A 2-player drinking game that's easy to play but hard to master. Come in like a wrecking ball and demolish your opponent's pieces - but watch out, it's not just a straight shot - there are power-ups and obstacles on the field. A game of strategy, precision, and hand-eye coordination, ages 2-400.
Everything should be printable without any supports or special instructions, the 3mf file has all pieces oriented correctly.
Thanks for trying my game!
…I guess you don't really have to be drinking to play Penduelum… mind… blown…
2.2: Not a new update for the print files or design, but something to make (from stuff you most likely have on hand, like a filament box), to help the game look like it was made by someone who knows what they are doing: A GAME BOX!
Please see the folder under other labeled ‘BoxAssembly’ for step by step photos and instructions of how to turn a regular filament box into a spiffy game board box for Penduelum in just 5 minutes (at least that's how much time I had, and it shows).
2.1: New modular arch for printing on Prusa Mini! (see photos and STLs, STLs are currently untested)
TLDR: New hat (untested, not just a decoration, but optional), new wrecking ball top (better balanced). New STL and 3mf files labeled as ‘NEW’, adapter for wrecking ball top V1 for better balance.
Now for the long version…
First, apologies for the constant updates. I will always try to make adapters for existing parts, or new parts that fit with existing parts, so no one feels like they are printing something that might be outdated soon. Can't guarantee it'll always work out that way, but that is the intent.
As for the update, both of the To-Do items from update one (moved to bottom) are now available (though untested, printer down)
The Hat (print 1 of each Hat half, and 3 of each Monde half): Shamelessly inspired by the Lead Screw Cleaner by Jal Shah (https://www.printables.com/model/451857-lead-screw-cleaner), what a brilliant design btw! Well I thought “They mag-clamped a thread around a screw, that's super creative… what if I mag-clamp a thread around a screw, but then mag-clamp that screw around another thread?” and then my next thought was "Yo I heard you like arches, so I put arches on your arches" and that's how the Hat was born… I don't mean to let memes dictate my design, it just seems to work out that way… You won't need help figuring out how the Hat works, because you're reading the long version which means you're smart, but if the Hat is just too tricky, post a comment and I'll explain, and then we'll both delete our comments so no one has to know.
The Wrecking Ball: Added a V2 with better balancing, and an adapter for V1, a basic cork that shifts the string's pivot point to the top of the ball, again for better balancing. Wrecking ball bottom works with top V2.
Also added: Board sliced in half STL, fits diagonally on Prusa mini (per request)
Next To-Do:
I realize my initial ‘adjustment matrix’ for the handicap and difficulty was overly ambitious, and doesn't really work. Hopefully the Hat is a good substitute for a manual adjustment to change difficulty, and as for handicap, I found that leaning the arch slightly towards one player accomplishes the same thing as sliding it towards them, so the plan is to make several inserts to stabilize the arm in a vertical position, and at a slight angle, which is how handicap will be handles. This way, the original board and handle will still work, and the added parts will be minimal. If anyone has any better ideas for a fix, please share :)
If you're still here, thanks for getting through that! Sorry for rambling, it's late…
Thanks to everyone who showed love for the game! Everything has now been printed and tested (see new photos above and a YT short on my channel, sorry I can't embed it here). The game works and is kinda fun - which is a huge relief for me - but there are a few things that could use improvement. My to-do list is as follows, but feel free to point out any other improvements to the design, and I'll do what I can.
TO-DO:
Pendulum: improve the design so the point at which the string pivots is at the top of the pendulum, instead of in the middle (less wobble). DONE!
Arm: create a clamp so the strings don't have to be tied to the arm, and can be adjusted more easily. DONE!
The author marked this model as their own original creation.