Partner: Edwin.E
Construction Instructions:
EDITS:
How I Designed This:
A partner and I were given a 3D-printed ghost, and we started by takin

g measurements of said ghost. To ensure we had the same measurements, Edwin and I would go back and forth with each measurement taken. We quickly came to the conclusion that the majority of the ghost was symmetrical after figuring out that each triangle at the top was equidistant from each other, along with being the same size.

While we were taking these measurements, we were noting them down on a sketch of the ghost that was being created at the same time. The sketch was at 200% so we could preserve detail given that it would be incredibly difficult to note all the different dimensions on a 3cm by 6.5cm space and be able to read this information later on coherently.
Once we got what appeared to be an exact replica of the ghost on paper, we transferred it over to Solidworks. Once we were on the software, inputting the dimensions was simple. We drew the shapes using the line, arc, and rectangle tools (both for reference geometry and the final product).
However, the sketched ghost wasn’t perfectly reflecting the one that we were given to replicate, and we had to start modifying different dimensions. To start, the mouth wasn’t in the right place relative to the sides once we offset it. This was due to the fact that we originally took the measurements from the bottom center and left outermost side, ultimately making the arc different than it should have been. We deleted our mouth and took the mouth measurement from the bottom of the outermost curve of the bottom. The original measurement was 1.3cm for the center, and we shrunk it down to 1.15cm for the bottom part. Even though this doesn’t change the size, it allowed us to put the mouth curves and height in a more precise spot.

After having a bottom point drawn in, we took the measurement of the side of the mouth to the side of the ghost. With this, we were also able to choose the width and height of the curve more precisely by taking the distance of the bottom point to the wall minus the distance of the vertical stretch to the wall. Once this was fixed we put the old vertical stretch heights back in and then did a singular direction offset with caps. Once we did the offset we deleted the cap that was crossing the centerline and then mirrored the rest of the mouth over the centerline to make it symmetrical.


We also made another rookie mistake, which was basing the measurements of the eyes on the measurements of the mouth. Because of this, we needed to go back and remeasure the eyes relative to the sides and top of the ghost alongside measuring the distance between the eyes which helped us confirm that our distances were correct.
Post Printing
After all the above steps (along with being out for a week with Covid) we printed our ghosts. Even after printing the ghosts, there were a few mishaps and mis-dimensioned parts. The eyes were slightly too small, and the mouth was too tall.
For the eyes, it was more than likely a measurement issue where our rulers weren’t calibrated to each other, which is something we found in the sketching process and presented a challenge early on where we needed to ensure both rulers had marks at the same points. There were points where I’d get 0.4 and Edwin would be 0.5 with his ruler while using the same model. Chances are that we used a ruler that was slightly wider than what 1mm is in reality.



The mouth dimensions was fully a user problem, and looking back it could have been fully prevented. When we measured the ghost originally, we took the length of the vertical stretch as 2.5cm. This dimension was correct, but it includes the arcs at the top of the mouth, which we didn’t account for. This ended up making the mouth an extra ~0.2cm in height.

The author hasn't provided the model origin yet.