Simple Hexagonal Packing Within A Circle

This is an extremely simplified version of Circle Packing algorithm for filling the area of a circle with other…
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updated April 30, 2022

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This is an extremely simplified version of Circle Packing algorithm for filling the area of a circle with other circles. It by no means is anywhere near as complicated or accurate as real-world circle packing algorithms and I'm sure could be improved upon as my OpenScad skills are fairly new and i'm sure the math could be cleaned/simplified. It creates a hexagonal grid of points at which we draw a circle on. Based completely on the work @ Red Blog Games and ported to OpenSCAD, specifically the Movement Range section.

Category: Math

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