I redid it because the original was bad geometry. In fusion360, I imported the mesh, remeshed the mesh, reduced the mesh, intersected the mesh with a plane, created splines around every feature in the mesh intersection, extruded the shapes and scaled to roughly 240mm. I also experimented with different mounting options.
The author remixed this model.
I redid it because the original was bad geometry. In fusion360, I imported the mesh, remeshed the mesh, reduced the mesh, intersected the mesh with a plane, created splines around every feature in the mesh intersection, extruded the shapes and scaled to roughly 240mm. I also experimented with different mounting options.