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Grashnakk the Maw – Warden of the Cracked Fang

Creating a gang of goblins.
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updated November 13, 2025

Description

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💀 Stat Block: Grashnakk the Maw – Warden of the Cracked Fang

Medium humanoid (goblin/orc hybrid), chaotic evil

Armor Class 17 (Spiked Shield + Natural Agility)
Hit Points 102 (12d10 + 36)
Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (-1)

Saving Throws Str +6, Con +6
Skills Intimidation +2, Survival +4, Athletics +6
Damage Resistances Poison, Necrotic
Condition Immunities Frightened
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3

🪓 Brutal Traits

  • Fang Frenzy (Recharge 5–6): Grashnakk makes three melee attacks instead of two. If all hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of Grashnakk’s next turn.
  • Shield Bash (Bonus Action): After a successful melee attack, Grashnakk can shove a creature within 5 ft. If the target fails a DC 13 Strength saving throw, it is knocked prone.

⚔ Actions

Multiattack. Grashnakk makes two attacks: one with his Jagged Fangblade and one with his Spiked Shield.

Jagged Fangblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 3) slashing damage. On a critical hit, the target bleeds for 1d6 damage at the start of its next turn.

Spiked Shield. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d8 + 3) piercing damage. If the target is prone, this attack deals an extra 1d8 damage.

🧠 Tactical Instinct

Grashnakk gains advantage on attack rolls against creatures that are prone or restrained. He also ignores difficult terrain caused by rubble or bones.

Character Created in assistance with Tripo3D.

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Model origin

The author marked this model as their own original creation.

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