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Creating a gang of goblins.
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updated November 13, 2025

Description

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☠ Stat Block: Scrog – Hooded Goblin

Small humanoid (goblinoid), neutral evil

Armor Class 16 (Junk Shield)
Hit Points 27 (6d6 + 6)
Speed 30 ft.

STR 13 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 9 (-1)

Skills Stealth +4
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Proficiency Bonus +2
Challenge 1 (200 XP)

💀 Brutal Traits

  • Nimble Escape. Scrog can take the Disengage or Hide action as a bonus action on each of his turns.
  • Bloodthirsty. Scrog has advantage on attack rolls against creatures that are grappled or prone.

⚔ Actions

Multiattack. Scrog makes two attacks: one with his Crude Scimitar and one with his Junk Shield.

Crude Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) slashing damage. On a critical hit, the target bleeds for 1d4 damage at the start of its next turn.

Junk Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) bludgeoning damage. If the target is prone, this attack deals an extra 1d6 damage.

🎭 Untrustworthy

Scrog attempts to fast-talk his way out of combat before attacking or retreating, wheedling in as many lies as he can with his Common yapping.

Character Created in assistance with Tripo3D.

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Model origin

The author marked this model as their own original creation.

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