Medium humanoid (half-orc), chaotic evil
Armor Class 16 (AC and Stealth both increase by +2 in dim light or darkness)
Hit Points 115 (13d10 + 39)
Speed 40 ft.
STR 18 (+4)
DEX 16 (+3)
CON 16 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 15 (+2)
Saving Throws Str +7, Dex +6, Con +6
Skills Stealth +9, Deception +5, Intimidation +8, Perception +5
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses Darkvision 60 ft., passive Perception 15
Languages Common, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Multiattack. Skaarje makes two attacks with her Darkwood Daggers.
Darkwood Daggers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 12 (1d12 + 4) slashing damage + 7 (2d6) necrotic damage.
Leap of Death. Skaarje jumps up to 20 ft. without provoking opportunity attacks and makes one dagger attack.
Cloak of Shadows. She becomes invisible until the start of her next turn or until she attacks.
Unholy Cry. All creatures within 30 ft. must succeed on a DC 14 Wisdom saving throw or be frightened until the end of their next turn.
Cursed Cloak. Grants advantage on saving throws against spells. On a critical hit with a Darkwood Dagger, humanoid targets must succeed on a DC 14 Constitution saving throw or their HP maximum is reduced by the amount of necrotic damage dealt.
Character Created in assistance with Tripo3D.
The author marked this model as their own original creation.