Medium humanoid (dark elf), chaotic neutral
Armor Class 17 (Shadowweave Armor)
Hit Points 88 (16d8 + 16)
Speed 35 ft.
STR 12 (+1)
DEX 20 (+5)
CON 12 (+1)
INT 14 (+2)
WIS 13 (+1)
CHA 16 (+3)
Saving Throws Dex +8, Cha +6
Skills Stealth +9, Acrobatics +8, Insight +4, Sleight of Hand +8
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Blinded (while in dim light or darkness)
Senses Darkvision 120 ft., passive Perception 11
Languages Elvish, Undercommon, Thievesβ Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Multiattack. Sylvyr makes two attacks with her Wyrmfang Daggers.
Wyrmfang Daggers. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 9 (1d8 + 5) piercing damage + 4 (1d8) poison damage. On a critical hit, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
Shadow Veil. (Recharge 5β6) Sylvyr creates a 15-ft. radius of magical darkness centered on herself. The darkness lasts for 1 minute or until she dismisses it (no concentration required). She can see through it as if it were dim light.
Cloak of the Withered Root. Grants advantage on Stealth checks made in natural terrain and allows her to cast pass without trace once per long rest.
Twin Wyrmfang Daggers. Forged from the fangs of a shadow wyrm, these daggers ignore resistance to poison damage and glow faintly when near corrupted magic.
Character Created in assistance with Tripo3D.
The author marked this model as their own original creation.