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Borderlands-inspired Vault Hunter with visor mask, triple-barrel blaster, and crystal base.
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updated September 25, 2025

Description

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Meet the Borderland Vault Hunter—a neon-noir gunslinger built for the dust, the loot, and the dramatic one-liner. The layered armor, trench-coat plates, and triple-barrel sidearm create a silhouette that reads instantly in thumbnails and on shelves, while the crystal-cluster base adds that “sci-fi western” sparkle. Drop it into a Borderlands-style diorama, or park it by your keyboard for moral support and questionable decisions.

  • Print-safe geometry: thick armor edges, grouped/mittened fingers, reinforced weapon barrel and visor lip (min. detail ≈ 1.6–2.0 mm).
  • FDM + resin tuned: compact stance, shallow overhangs, flat boot soles; the blaster and backpack are easy splits for FDM.
  • Painter-ready surfaces: bold panels and clean edge breaks make cel-shading, edge highlights, and glow FX fast and reliable.

Print profiles (ready to paste)

FDM (0.4 mm nozzle)
0.16–0.20 mm layers • 3–5 walls • 18–25% gyroid
Body upright; blaster printed flat or at 30–45°; backpack flat on its back face; base flat.
Supports: under visor rim, inside elbows, and blaster underside.
Tip: if you split the blaster, add a 1 mm brass-rod pin channel through the grip for durability.


Resin (collector finish)
0.03–0.05 mm layers • tilt 20–30° • medium raft
Medium tips (0.3–0.4 mm): visor lip, shoulder plates, blaster barrel underside.
Light tips (0.2–0.3 mm): belt pouches, boot arches, crystal points.
Short, even post-cure so thin edges stay slightly forgiving.


Fast cel-shade paint recipe (purple scheme)

  1. Prime: black → zenithal gray → ivory.
  2. Armor panels: mid-purple base; push shadows with a deep violet glaze; pull hard edge highlights with near-white lavender.
  3. Coat/leathers: tan base, sepia wash, khaki edge; sponge on tiny silver chips at corners.
  4. Visor/LEDs/crystals: turquoise or magenta; glaze glow onto nearby edges; finish with a satin coat on armor, matte on fabrics, gloss on visor.

• 5. Base: desert sand tones; dry-brush dust on boots and coat hems.

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Model origin

The author marked this model as their own original creation.

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