See more details and a video of the effect in my reddit post.
Disclaimer: yes, I know this aren't actually holograms =)
Instructions below are based on OrcaSlicer, I haven't tried this in other slicers.
Necessary modifications to the original “how to print glass” method:
- take the model you want to make into a “hologram” and add it to the slicer
- add a primitive (cube, cylinder, disk) to the buildplate, scale it to be bigger than the model
- select both object and click “assemble”
- now move the original object (that is now a part of the assembly) to the center of the primitive - as it is now part of the assembly it won't snap to buildplate
- right-click on the object and select “change type” - “negative part”
- (optional) go to “Strength” and set wall loops to 1
- IMPORTANT go to “Strength” - “Advanced” and uncheck “Detect narrow internal solid infill”
For tests you can skip first 4 steps by using my STL - it's a cube with a cone inside.
After printing my quick and risky method of making all sides clear is:
- lightly sand all the walls so that layer lines aren't as protruding
- use a blowtorch (or a torch-like lighter) to quickly melt the outer layer. Be careful not to burn the plastic!
100% sure that proper sanding+polishing or UV-resin coating will give better results and be less risky, but I haven't tried it yet cause I hate sanding and don't have any UV resin =)
Tags
The author remixed this model.
Differences of the remix compared to the original
Additional settings to include hollow objects into the print and maintain clarity