Print one board with the playing field on the top. The version with mice ears may help prevent warping.
Print one set of peaces for each player. Every player has a single piece of number 1 and two pieces of the numbers 2 to 6. I added a thicker version. Try out, which version you like more. I added a color change mid-print, to better show the numbers.
You can also print two inlay-boxes to better separate the game pieces (see pictures). Print them in vase-mode.
You also need a dice to play the game.
Update:
Added a version (B) with slightly deeper fields. Look at the added picture to get an impression.
Possible starting position on the picture below.
Game Objective
The player that collects the most points wins. You earn points by moving one of your game pieces into the opponent's goal area or by ensuring that the other team can no longer make any moves. You can decide how many points are needed to win.
Game Setup
Place the piece with the number 1 in the goal area. In the two rows in front of it, set up your other pieces. Each player can position their pieces as they wish. The three middle rows of the game board remain empty.
Game Play
The younger player goes first. Roll the dice and then move one of your pieces one space forward, either straight or diagonally. After that, it’s the other player’s turn. The dice indicate which piece you may move: If you roll a 1, you must move the corresponding piece; otherwise, you can choose which of the two pieces with the rolled number you want to move. If you cannot move a piece with the rolled number, you must move any other piece of your team. Note: Pieces may only be moved forward towards the opponent's goal area. There are two options: either move one space straight forward or one space diagonally forward. You cannot move sideways or backward. Pieces can only be moved to empty spaces. Occupied spaces—whether by your own or the opponent's pieces—cannot be entered.
Scoring Points
A point can be scored in two ways: either a player successfully moves one of their pieces into the opponent's goal area, or the opponent can no longer move any pieces.
The author marked this model as their own original creation.