The original had a rough poly scale in some places like the robe, I didn't like the low poly look, so I reworked it in Blender.
Remeshed, smoothed some parts manually, subsurface modifiers, resulting in resolution improvements.
There is now a high res version and a very high res version and the base is separate.
The author remixed this model.
Remeshed, smoothed robe manually, added multiple subsurface modifiers before triangulating and manipulating the mesh, resulting in resolution improvements.